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Describe the Activity:
Break students into teams of 4-5. Students brainstorm objective of video game and research platform options. Students decide which platform, Unity or Unreal, is more applicable to their design. Students design characters and objectives of each stage level and develop detailed gaming instruction manual. Students will practice coding by designing game on one of the student-friendly platforms. Students develop a marketing plan for their video game, including logos, posters, and game covers.
Logins to Unity and Unreal video game design platforms.
Supplies for marketing plan (posters, art supplies, etc.)
Once per week, 2-3 months
Unity Platform – Free for schools to use
Unreal Platform – Education license is needed
Teams of 4-5 students in a classroom or an afterschool club
Outcome of the Activity:
Students utilize creativity and problem solving to design a product from start to finish. Using the engineering design process, students create and improve a video game. Students develop computer science skills along the way, including debugging, prototyping, C++, and Java.
United States39° 55' 6.3372" N, 75° 8' 11.958" W